3D Modeling/Rendering

Scene setup in Blender for water pouring into glass rendering below. Running fluid simulation here and assigning materials and placing lighting in the scene.
Cycles render 1920 x 1080, 500 samples

Turbocharger First Render

Turbocharger Second Render

Paint splatter effect made in Blender 2.79 – Used Smoke to guide a particle system made of metaballs. Created two new materials to simulate the optical characteristics of acrylic paint, one white and the other light blue.

first try at some 3D graffiti in Blender 2.79